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The most revolutionary MMORPG to appear in a LONG time
has come: 25/2/2011


No levels. No tiers. No instances. No restrictions. FPS style combat. Aim all your attacks, whether they are by sword, bow or spell. Join a clan and build cities. Wage war on other clans and REALLY take their cities. Build ships. Build siege weapons. Build warhulks. Ride on mounts. Fight on mounts. Kill and steal other people's mounts. Craft armour, weapons and items. GO anywhere and DO anything you like. Free to attack anyone you like ... !!!!!


If you think you can live with the consequences. Live as a bandit, pirate or raider. Build a kingdom or empire. Be a mercenary. PvP and PvE.





Swtor Greece - Hellas Beta version

Swtor Online Hot News

Οι Advanced Classes κατηγοριοποιημένες με βάση τον τύπο παιχνιδιού  

Saturday, October 22, 2011

Οι Advanced Classes κατηγοριοποιημένες με βάση τον τύπο παιχνιδιού

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WoW showing drop while Swtor is on the rise  

Tuesday, October 18, 2011


Before certain months we read in internet that the most popular video game in the planet this moment wow that it loses 600 thousands subscribers each quarter (source: Google Search).

The wow is certain that apart from the most popular game, is perhaps the most completed right now and certainly the number of million subscribers justified by the factor of the [complete game].The players can spend a pleasant time at any moment they decide to enter the game.

But the WoW is already in its seventh year and this "marriage" between the players and the game has become just a habit. Everything in life after some time it can not offer new experiences ,and WoW that it had to give,already gave it. You can see in the chart this drop of interest about Wow !




more .... WoW showing drop while Swtor is on the rise

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Swtor End Game Fanbase Thoughts  

Saturday, August 6, 2011

Swtor End Game Fanbase Thoughts

Swtor End Game Pontifications I see so much confusion about "End Game". -

What exactly is End Game ?

End Game is when you have reached the end of the game content. And all that is left are minigames. Say , running the same few raids over and over to aquire equipment , or endless battlegrounds against other players. in short , Sandbox stuff.

I hear people ask, "what are we going to do at end game ?"

You do understand you are asking "what are we going to do when we reach the end of the game ?" The game is over, you've won , you finished it.

But There's a whole world full of pve quests you can do at max level !
Umm...then that technically is not end game. It may be "Max Level" stuff, but if you still have quests, you are not at the end of the game yet.

Not to say that I object to them putting in a whole world full of max level quests. Far from it , I think it's a great idea , and they should add more and more.

But it's not technically "End Game". You havn't finished questing yet.....

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Hopes and suggestions from Community for the Swtor space system.  

I believe that the space system in SWTOR should have more depth. Space travel and space battles were a integral part of the movies and the overall Star Wars experience. I understand that this game primarily focuses on combat on the ground, but Bioware & LucasArts are afforded the opportunity to create the ultimate Star Wars game by adding complexity to the space system.

I've seen space-travel games, and planetside games, but to really immerse a player in a fictional universe, I'd like to see a game that implements both to a satisfactory degree. I'm eager to see just how far the developers of Star Wars: The Old Republic take it- I acknowledge that there is a healthy amount of speculation in my post, but I feel that if the space mechanic was any more sophisticated, we would have heard about it by now.

The devs have said that each player will be able to purchase a ship at some point (each class seems to be associated with their own specific ship). The space system will be split into two major pieces: travel and combat. I would like players to be able to build/buy/upgrade their own ships, to make them unique from one another, and to really create a relationship between the player and his ship, a la Han and the Millenium Falcon.

From what I've gathered, the combat seems to be exclusively available in missions, where the player will be "on-rails". They are able to move freely, but only within a small "pipe", dictated by a camera which moves automatically......


Hopes and suggestions from Community for the Swtor space system.

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Hopes and suggestions from Community for the Swtor space system.  

I believe that the space system in SWTOR should have more depth. Space travel and space battles were a integral part of the movies and the overall Star Wars experience. I understand that this game primarily focuses on combat on the ground, but Bioware & LucasArts are afforded the opportunity to create the ultimate Star Wars game by adding complexity to the space system.

I've seen space-travel games, and planetside games, but to really immerse a player in a fictional universe, I'd like to see a game that implements both to a satisfactory degree. I'm eager to see just how far the developers of Star Wars: The Old Republic take it- I acknowledge that there is a healthy amount of speculation in my post, but I feel that if the space mechanic was any more sophisticated, we would have heard about it by now.

The devs have said that each player will be able to purchase a ship at some point (each class seems to be associated with their own specific ship). The space system will be split into two major pieces: travel and combat. I would like players to be able to build/buy/upgrade their own ships, to make them unique from one another, and to really create a relationship between the player and his ship, a la Han and the Millenium Falcon.

From what I've gathered, the combat seems to be exclusively available in missions, where the player will be "on-rails". They are able to move freely, but only within a small "pipe", dictated by a camera which moves automatically......


Hopes and suggestions from Community for the Swtor space system.

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EA's CEO preparing the field for Microtransactions inside Swtor  

Wednesday, June 22, 2011

EA's CEO preparing the field for Microtransactions inside Swtor

In this Swtor statement, EA CEO John Riccitiello talks a lot about mmo Microtransactions and he mentions playing a game for 6 hours straight and having to pay 1 dollar just to re-clip your ammo (@24:40 of the presentation), should we be concerned at all?

These opinions sparked a Burst of 87 pages commentary in the darthsidious official web-site's forums masteryoda . The major problem with these statements is EA's CEO didn't clearly explain his thoughts of what Microtransactions he meant or if swtor will have Microtransactions.

There are many type of Microtransactions ,some of them affect player game ,some of them not.for example, items like special looking rings-earings ,dresses,mounts that do not give any extra stats, XP gain, etc and they are only cosmetics i don't think there is any gamer in the world that is against them.

But in other hand there are the items that do change stats, XP gain , fire power , armor defense .these items used a lot in free to play mmo games and they the reason that free to play many times cost more than these mmo with monthly fee.

As a veteran gamer i didn't support games that combine the two methods of microtransactions .It is a plain scam method to steal money from kids / stupid people that are innocents and i will wait to see EA's Responce on this EA's CEO statement that clarifies ceo thoughts.

Sorry EA and your president , you must choose between cosmetic micotransactions and monthly fee or free to play and miccotransactions that affect game experience ,and you must redefine your thoughts as soon as possible! x-wing

Any combination of these two situations will find us against you with what ever that means ...Even stop hosting this fansite and redirect all of our traffic to other mmo site or content.

P.M. I and my sister leia , the Light Side of the Force will fight against "Darkness" darthsidious even we loose our opportunity to play Swtor y-wing ( as you seen i enjoyed a lot our custom Star Wars smileys trap )

Commenting on this Blog entry will be automatically closed on September 20, 2011.

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EA's CEO preparing the field for Microtransactions inside Swtor  

Monday, June 20, 2011

EA's CEO preparing the field for Microtransactions inside Swtor

In this Swtor statement, EA CEO John Riccitiello talks a lot about mmo Microtransactions and he mentions playing a game for 6 hours straight and having to pay 1 dollar just to re-clip your ammo (@24:40 of the presentation), should we be concerned at all?

These opinions sparked a Burst of 87 pages commentary in the darthsidious official web-site's forums masteryoda . The major problem with these statements is EA's CEO didn't clearly explain his thoughts of what Microtransactions he meant or if swtor will have Microtransactions.

There are many type of Microtransactions ,some of them affect player game ,some of them not.for example, items like special looking rings-earings ,dresses,mounts that do not give any extra stats, XP gain, etc and they are only cosmetics i don't think there is any gamer in the world that is against them.

But in other hand there are the items that do change stats, XP gain , fire power , armor defense .these items used a lot in free to play mmo games and they the reason that free to play many times cost more than these mmo with monthly fee.

As a veteran gamer i didn't support games that combine the two methods of microtransactions .It is a plain scam method to steal money from kids / stupid people that are innocents and i will wait to see EA's Responce on this EA's CEO statement that clarifies ceo thoughts.

Sorry EA and your president , you must choose between cosmetic micotransactions and monthly fee or free to play and miccotransactions that affect game experience ,and you must redefine your thoughts as soon as possible! x-wing

Any combination of these two situations will find us against you with what ever that means ...Even stop hosting this fansite and redirect all of our traffic to other mmo site or content.

P.M. I and my sister leia , the Light Side of the Force will fight against "Darkness" darthsidious even we loose our opportunity to play Swtory-wing ( as you seen i enjoyed a lot our custom Star Wars smileys trap )

Commenting on this Blog entry will be automatically closed on September 20, 2011.

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What ? No Cross-faction Chat in Retail Swtor ?  

Tuesday, June 14, 2011

What ? No Cross-faction Chat in Retail Swtor ?

You've all watched Star Wars (well I hope you did..) I read a few developers posts about the cross-faction talk and the said that it's only enabled in the beta, and its highly likely that it will not be in the finished game.

When I heard about that it struck me, being that I'm a heavy PvPer ,i am also and a heavy socialize gamer that use the chat a lot . Maybe if it can be reconsidered being that Bioware/Lucasarts said they want to make this feel like a REAL star wars experience *, Cross-faction talk in swtor should be enabled. It would really add a sense of reality in the game, especially in PvP atmosphere inside the game.

It's used in everquest , and works wonderfully, and it is not used in Aion and that was a reason that pvp in aion sucks a lot ,because you can see that the enemy speaks but you can not read what he writes

Always ,in pvp games ,a bit of QQ chat is like the alas of pvp and many times the qq after pvp is the reason for the mmo gamers to try more to be better in pvp strategy (swtor = startegy Tongue ) , armor - weapons and levels

Although I know there are people who don't PVP at all, wouldn't it be easy to just have an option where cross-faction talk can be disabled in Tor due to various reasons of BAD LANGUAGE in cross-faction talk ?

*In every battle with lightsabers in star wras there was a QQ chat between star wars characters !!!!!!!

Discuss it.

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Poll : Features you hope SwToR Borrows from other Games  

Saturday, June 4, 2011

Poll : Features you hope SwToR Borrows from other Games

All games that are great do it*. Borrow features that work from other great games in addition to innovating with some new ones of their own. Here's a few of the ones I'd pick:

1. WoW's scale. The first time I got out of the starter zone, I couldn't believe just how big the game was. It truly felt epic traveling to the other continent the first time. I hope they give this game that same sense of epic scale.

2. WARs group quest system. I loved it. The fist time I stumbled into troll country and jumped into an epic battle with a giant group of people was awesome and a total blast.

3. DDO's loot system. In my opinion, this game nailed the loot system. Each player gets their own loot table in the dungeons. You choose which items you want or need. Your in control of your own gear.

4. FPS's map/game type system - Most mmo's seem to follow the same basic pvp structure with few choices for game types. I hope ToR learns something from and evolves MMO PVP. Have capture the flag, last man standing, king of the hill, etc etc. I want my mmo pvp to be as fun and varied as my FPS pvp.

5. MYST Puzzles - Some really cool puzzles along the way would be nice, even if they are only for bonus items/credits/lore and not true barriers. Puzzles that require a group to complete would be cool as well.

6. Zelda (yeah I said it) exploration/easter eggs - Zelda was one of my favorite games from childhood. Once I found out you could, I remember blowing up tons of walls just to see if I could find hidden entrances or areas. Most MMOs have a straight line to objectives or instances without any true reason to explore. How cool would it be to be able to stumble into hidden caves, abandoned cities, crypts...etc etc.

So which features do you hope SwToR borrows from other games?

Source :[Swtor.com Community] i will post to the official tomorroz ... it is too late here in greece Wink

______________________________________________________________________________

Excellent Thread from swtor community member ( xxfnordxx )

I want to supplement this thread with my desired features for swtor as a mmo game .you can vote in more than one choice .if you write your own features in a comment , i will put them in the poll.Unfortunately there is a limit of 20 choices by design.

My suggested features are :

1. Quests where player or players as a group must deal or avoid npc actions / movement / behavior or just deal with countdown timer to finish the quest.Lotro has many of them .i will call them in poll choise "smart" quests.

2. Large scale Race Vs Race battles. Come on Bioware we all have seen all the 6 Star Wars films and in every film there was at least on big battle.

3. Openworld free Boss fights ,like Lineage 2. Star wars lore main feature is the strong Competition between Old Republic and the Empire.

4. RVR space battles .it is ok for the launch the release date the tunnel single game space combat like old fashion game Starfox 64 but in the future will be fantastic if we will have a better and a larger interactive space battle against the other race ,like EVE but in faster motion Wink, you know ,someone must try to destroy our death star Tongue .

5. Player ladder for PvE and PvP content,better inside the game ,but a site is ok too.Darkfall has it inside the game , Aion, WoW has it in a site.

6. Meeting Events/Minigames between different Geographical Areas/Regions.this extend the feature No 4 of xxfnordxx. there is no reason at all to not have in a mmo game a mechanism where all the players of the game to meet its other.On aoc there was 2 different regions .usa and europe . i never pvped with a player from usa and i naver pvped a 6:00 in the morning ( after my work Tongue ) because all were at sleep this time in europe region.

i think ( a friend told me ) wow has implement something like that , i am not sure because i never played WOW Smile

* wow did it many times in the past Wink and 9 choices left to fill out the poll Smile

HURRY UP GUYS ,no registration required to poll it is a Free Poll !!!

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PvP Interview by Emmanuel Lusinchi @MMORPG.com  

Saturday, May 7, 2011

PvP Interview by Emmanuel Lusinchi @MMORPG.com

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Funny Community Post : What's REALLY going on ?  

Sunday, April 24, 2011

Funny Community Post : What's REALLY going on ?


Το post που ακολουθεί ,το διαγράψαν από τα επίσημα φόρα #swtor και προσωπικά διαφωνώ γιατί είναι αν μην τι άλλο στα πλαίσια της κριτικής , της καλής κριτικής ( να πούμε και την στραβή αλήθεια η bioware μας πλάνταξε στις μουφο-ενημερώσεις , ούτε μια επίσημη ακύρωση για το release date δεν είχαμε ), αλλά συνάμα και αστείο.

Την αντίθεσή μου σε αυτήν την απόφαση την έδειξα με μηνύματα στο twitter swtor greece και θα συνεχίσω μέχρι να επανενεργοποιηθεί το λινκ .

http://www.swtor.com/community/showthread.php?t=304807

Το αρχικό άρθρο ειναι το εξής :
"
Scene 1: The General Forum



Forum-goer 1: That update sucked!


Forum-goer 2: Yeah man. I mean, a book? I came here for a game update


Forum-goer 3: There's no need to complain, you get what you get.


Forum-goer 4: You all need to stop whining like spoiled brats. It's not like they promised you a GOOD update every week


Forum-goers 5-1056: Rabble rabble rabble.



Chaos ensues......meanwhile, at Bioware Austin......



Scene 2: Bioware Austin



DE: So how did they react to the update?



SR: Not well, most of them are upset. They're saying it wasn't a real update. The forums have descended into chaos, aggravated by the fact that whenever they voice their displeasure their threads and negative posts are deleted.



DE: Good, good. The plan is proceeding nicely.




SR: Plan? What plan?



DE: The plan to use pure nerd rage and tears as fuel to sustain Cthulhu in his conquest of the Earth.



SR: What?



DE: You didn't actually think we were developing a game did you? There's no way we could live up to the hype we've created



SR: So you mean.....this whole thing.....




DE: Yes, Now that you know about it, I'll have to feed you to the Sarlaac Enforcer we keep out back.



SR:



Scene 3: Bioware Austin, an elegant throne room (1 day later)




A shadowy figure stands with his back turned to the room's only entrance.



Enter DE




DE: Master, it is done. Chaos reigns among the fans, and the tears flow freely.



Master: Yes, Cthulhu will reign supreme!



DE: It is time you made yourself known to the world as it's new Assistant to the Supreme Ruler.



Master: Assistant Supreme Ruler sounds better



DE: But they're not the same thing




Master: Yes they are! Do not argue with me!



DE:



Master: Now I will turn around, revealing my identity to you and

the entire world!



The shadowy figure turns slowly around, removing his hood as he does so




THE END!!!




If you want to know who DE is taking orders from, you'll have to buy my upcoming book titled "Daniel"!























JK, his master is a Frankenstein-like monster made up of parts from the Marketing team, Georg Zoeller, and the unrevealed Emperor from the game.




(This story was written for the sake of fun. It's just a joke. Don't ban me )

"
original post by Qwarky : http://www.swtor.com/community/showthread.php?t=304807

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Jedi Knight Video : A symbol of Hope  

Wednesday, September 22, 2010

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Space combat oppinion  

Sunday, August 29, 2010

Space combat oppinion

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SpaceCombat Swtor.gr | Πως θα είναι η διαστημική μάχη στο swtor  

Thursday, August 26, 2010

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Swtor Classes Tree  

Swtor Classes Tree

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Swtor Classes Tree  

Swtor Classes Tree

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Swtor Classes Tree  

Swtor Classes Tree

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Latest News From Darkfall Online  

Monday, October 27, 2008

Full Demonstartion Video for Darkfall


Enjoy

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Release Date: December 31, 2008  

Saturday, October 25, 2008

Welcome to a world where you shape the epic sagas that will be told to future generations. Welcome to a world where the fate of millions hangs in the balance as player cnans struggle for supremacy. Explore five continents, countless small islands, trackless underwater depths, and a sprawling underworld. Hundreds of dungeons and adventure areas await. Play any of Agon's six dominant races. Each race has a unique set of abilities, as well as its own civilization, culture, and way of life. Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.

Experience a world brought to life by real-world physics and dynamic lighting and shadows. Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance.

Genre: Persistent Online RPG
Exclusively on PC
Release Date: December 31, 2008


Source : Here

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Latest Demonstration Video for darkfall gameplay  

Thursday, October 23, 2008

A complete preview of the game in Athens Digital Week ...

By Morkdaorc :

"
First of all sorry for the shaky camera, I was holding it in my hand for about 40 minutes while the presentation was in progress so that’s the best I could do. No tripod… Second that’s not all of the video; this is just a short edited part of it that shows the most interesting bits in my opinion. If you were expecting to see crafting, city building, sieges etc. I’m sorry but they didn’t show any. I will post whole of the video unedited and with the original sound at some point in the weekend I think so that you can check that out. I removed the original sound in this one cause it would take ages to edit it so that it made any sense. There is nothing new in what Tasos says as far as I can remember anyway. I just used the audio from the 17min footage to have something in there instead of a muted video. If you wanted to hear natural audio from the game, you will be able to hear in the full video but the people that set the machines up etc messed it up so a large portion of the presentation is only Tasos speaking. That’s it I think, enjoy it."








Download here


Hope you guys enjoy!

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